Material Design
Published by vinnie357 in claude-skills
What this skill does
Guide for implementing Material Design 3 (Material You). Use when designing Android apps, implementing dynamic theming, or following Material component patterns.
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Material Design 3 (Material You)
Apply Google's Material Design 3 principles when designing and developing user interfaces with emphasis on personalization, accessibility, and cross-platform consistency.
When to Activate
Use this skill when:
- Designing or implementing Android applications
- Building web applications following Material Design
- Working with Flutter or Jetpack Compose
- Implementing dynamic theming and color systems
- Creating Material components
- Reviewing designs for Material Design compliance
What is Material Design 3?
Material Design 3 (Material You) represents Google's latest design system with:
- Personalization: Dynamic color extraction from user preferences
- Expressiveness: Softer, rounded components with visual hierarchy
- Adaptability: Responsive across devices and platforms
- Accessibility: Built-in inclusive design features
Key Differences from Material Design 2
| Aspect | MD2 | MD3 |
|---|---|---|
| Colors | Fixed brand palettes | Dynamic, user-generated schemes |
| Customization | Limited theming | Highly personalized |
| Components | Flat, rigid shapes | Rounded, expressive |
| Accessibility | Basic support | Priority built-in |
Core Foundations
1. Dynamic Color System
Material Design 3 uses HCT (Hue, Chroma, Tone) color space for perceptually accurate color generation.
Key concepts:
- Color roles (primary, secondary, tertiary, error, neutral)
- Tonal palettes (50-99 tones per color)
- Automatic light/dark theme generation
- User-driven personalization from wallpaper/system
For detailed color system implementation, see references/color-system.md.
2. Typography
Type scale with 5 display sizes and 9 text sizes:
Quick example:
- Display Large: 57sp
- Headline Large: 32sp
- Body Large: 16sp
- Label Small: 11sp
For complete typography system and responsive scaling, see references/typography.md.
3. Layout
Responsive breakpoints and grid system:
- Compact: 0-599dp (phones)
- Medium: 600-839dp (tablets, folded phones)
- Expanded: 840dp+ (desktops, large tablets)
For layout guidelines and examples, see references/layout.md.
Component Guidelines
Material Design 3 provides specifications for:
- Common Buttons: Elevated, Filled, Tonal, Outlined, Text
- Cards: Elevated, Filled, Outlined variants
- Text Fields: Filled, Outlined with labels and helper text
- Navigation: Navigation bar, rail, drawer
- Chips: Assist, Filter, Input, Suggestion chips
- Dialogs: Basic, Full-screen dialogs
For detailed component specifications, consult references/components.md.
Quick Component Examples
Buttons
// Jetpack Compose
Button(onClick = { }) {
Text("Filled Button")
}
OutlinedButton(onClick = { }) {
Text("Outlined Button")
}
Cards
Card(
modifier = Modifier.fillMaxWidth(),
elevation = CardDefaults.cardElevation(defaultElevation = 6.dp)
) {
Column(modifier = Modifier.padding(16.dp)) {
Text("Card Title", style = MaterialTheme.typography.headlineSmall)
Text("Card content", style = MaterialTheme.typography.bodyMedium)
}
}
Text Fields
OutlinedTextField(
value = text,
onValueChange = { text = it },
label = { Text("Label") },
supportingText = { Text("Helper text") }
)
For more component examples and patterns, see references/components.md.
Implementing Dynamic Color
Android (Jetpack Compose)
val dynamicColor = Build.VERSION.SDK_INT >= Build.VERSION_CODES.S
val colorScheme = when {
dynamicColor && darkTheme -> dynamicDarkColorScheme(LocalContext.current)
dynamicColor && !darkTheme -> dynamicLightColorScheme(LocalContext.current)
darkTheme -> darkColorScheme()
else -> lightColorScheme()
}
MaterialTheme(
colorScheme = colorScheme,
typography = Typography,
content = content
)
Web
For web implementation with Material Web Components, see references/web-implementation.md.
Motion and Animation
Material Design 3 motion principles:
- Easing: Standard, emphasized, decelerated curves
- Duration: Based on travel distance and complexity
- Choreography: Coordinated element movements
For motion specifications, see references/motion.md.
Accessibility
Material Design 3 prioritizes accessibility:
- Minimum 4.5:1 contrast ratio (text)
- 3:1 contrast ratio (UI components)
- Touch targets minimum 48dp × 48dp
- Screen reader support
- Semantic color usage (not color-only indicators)
For accessibility implementation details, see references/accessibility.md.
When to Consult References
- Color system implementation: Read
references/color-system.md - Typography scales and usage: Read
references/typography.md - Layout and responsive design: Read
references/layout.md - Component specifications: Read
references/components.md - Web implementation: Read
references/web-implementation.md - Motion and animation: Read
references/motion.md - Accessibility guidelines: Read
references/accessibility.md
Key Principles
- User-driven personalization: Colors adapt to user preferences
- Expressive and flexible: Rounded corners, dynamic elevation
- Accessible by default: Built-in contrast, touch targets, semantics
- Cross-platform consistency: Same principles across Android, web, iOS
- Design tokens: Use semantic tokens, not hardcoded values
- Responsive: Adapt to device size and orientation
Resources
- Material Design 3: https://m3.material.io/
- Material Theme Builder: https://m3.material.io/theme-builder
- Jetpack Compose: https://developer.android.com/jetpack/compose/designsystems/material3
- Material Web Components: https://github.com/material-components/material-web
- Flutter Material 3: https://flutter.dev/docs/development/ui/material
Files included
- SKILL.md

