Unreal Niagara
Published by a5c-ai in babysitter
Audit unavailable1 installs
What this skill does
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Add Unreal Niagara to your agent
Review the source and files first. When you are ready, copy the prompt instruction or use the CLI command supported by your environment.
Install with a prompt
Paste this into a compatible coding agent:
add this skill "unreal-niagara" from https://github.com/a5c-ai/babysitterInstall with the CLI
Run this command in a controlled environment after reviewing the repository:
npx skills add https://github.com/a5c-ai/babysitter --skill unreal-niagaraSkill instructions
Unreal Niagara Skill
Niagara visual effects system for Unreal Engine.
Overview
This skill provides capabilities for creating visual effects using Unreal's Niagara system, including particle simulations, GPU particles, and procedural effects.
Capabilities
Particle Systems
- Create emitter modules
- Configure spawn, update, render
- Handle particle attributes
- Implement GPU simulation
Module Development
- Create custom modules
- Implement scratch pad modules
- Handle data interfaces
- Build reusable libraries
Integration
- Spawn from Blueprints/C++
- Handle events and triggers
- Integrate with gameplay
- Manage performance
Advanced Features
- Implement mesh particles
- Create ribbon effects
- Handle simulation stages
- Build fluid simulations
Prerequisites
- Unreal Engine 5.0+
- Niagara plugin enabled
Usage Patterns
Spawning Effects
// C++ spawn
UNiagaraComponent* NiagaraComp = UNiagaraFunctionLibrary::SpawnSystemAtLocation(
GetWorld(),
ExplosionEffect,
Location,
Rotation
);
// Set parameters
NiagaraComp->SetVariableFloat(FName("Scale"), 2.0f);
Blueprint Integration
1. Add Niagara Component
2. Set Niagara System Asset
3. Call Activate/Deactivate
4. Set User Parameters
5. Handle completion events
Best Practices
- Use GPU simulation for large counts
- Create module libraries
- Profile with Niagara debugger
- Set scalability settings
- Use LOD for distant effects
References
Files included
- README.md
- SKILL.md

