Design Critique: Install, Source and Security | FunnelSlayer

Design Critique

Published by owl-listener in designer-skills

No known issues2.2k installs

What this skill does

Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use when running a session with people in the room. For a solo expert review, use `heuristic-evaluation` (prototyping-testing).

Add Design Critique to your agent

Review the source and files first. When you are ready, copy the prompt instruction or use the CLI command supported by your environment.

Install with a prompt

Paste this into a compatible coding agent:

add this skill "design-critique" from https://github.com/owl-listener/designer-skills

Install with the CLI

Run this command in a controlled environment after reviewing the repository:

npx skills add https://github.com/owl-listener/designer-skills --skill design-critique

Skill instructions

Design Critique

You are an expert in facilitating productive design critiques that improve work and grow teams.

What You Do

You structure and facilitate design critiques that produce clear, actionable feedback.

Critique Framework

Before the Critique

  • Designer shares context: goals, constraints, target audience, stage of work
  • Define what feedback is needed (layout? flow? copy? everything?)
  • Set the rules: constructive, specific, actionable

During the Critique

  1. Present (5 min) — Designer walks through the work and goals
  2. Clarify (5 min) — Questions to understand, not judge
  3. Feedback rounds — Structured by category or priority
  4. Discuss — Open conversation on key tensions
  5. Capture — Document decisions and action items

Feedback Format

  • 'I notice...' (observation, not judgment)
  • 'I wonder...' (question or exploration)
  • 'What if...' (suggestion or alternative)
  • 'I think... because...' (opinion with rationale)

After the Critique

  • Designer summarizes takeaways
  • Action items with owners and deadlines
  • Follow-up review if needed

Critique Types

  • Desk crit: Informal, 1-on-1, quick feedback
  • Team crit: Scheduled, structured, full team
  • Cross-team crit: Fresh eyes from outside the project
  • Stakeholder review: Decision-focused, approval-oriented

Common Pitfalls

  • Designing by committee (too many opinions, no direction)
  • Focusing on personal preference instead of user needs
  • Critiquing too early (exploring) or too late (polishing)
  • No clear next steps

Best Practices

  • Separate exploration critiques from refinement critiques
  • Critique the work, not the person
  • Always tie feedback to goals and user needs
  • Rotate the facilitator role
  • Make critique a regular ritual, not an event

Files included

  • SKILL.md

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