Molten Metal for GoHighLevel: Section Backgrounds Widget | FunnelSlayer
Section Backgrounds

Molten Metal for GoHighLevel

Liquid bands of violet, ember or frosted light fold through a section like polished metal under a moving studio lamp. It is a real pointer-reactive WebGL field, packed directly into the widget with no runtime library, texture or CDN.

Variants shown
4
Dependencies
None
Variants

4 ways to run it

Every one of these is the real element with different settings. Press play again to watch any of them from the start.

violet molten
ember gold
frosted chrome
soft faded overlay
What you can control

Controls, grouped the way you build

  • Where it paints
  • The molten flow
  • Texture
  • Pointer interaction
  • How it sits
  • Performance
  • In the builder

Everything it does

  • Three light colours
  • molten, ember and frost colour modes
  • forward or reverse flow
  • speed
  • independent desktop/mobile scale and detail
  • glow
  • bright core size
  • swirl
  • fold
  • black point
  • brightness
  • grain on/off, strength and scale
  • pointer interaction, strength, smoothing, axis and return-to-centre
  • section/row/column/custom target
  • behind, above the background or over content
  • edge inset
  • opacity
  • seven blend modes
  • vignette, top, bottom and two-sided fades
  • fade size
  • corners
  • backdrop colour and visibility
  • four quality presets including custom resolution, retina and pixel-budget guards
  • frame rate
  • off-screen and hidden-tab pausing
  • reduced-motion still or hide
  • builder-only handle label
Worth knowing

How it actually behaves

The canvas stays inside the widget and is positioned over the chosen GoHighLevel section, row, column or custom selector. The target receives only one scoped class, so builder reconciliation cannot discard the effect. A deterministic SVG still ships beside the canvas as a fallback rather than an underlay: gallery thumbnails, visitors with JavaScript disabled and browsers without WebGL keep a complete molten composition, and the moment WebGL is ready the still steps out of the way so the shader itself is what renders.

Setup

How to add Molten Metal to a GoHighLevel page

  1. 01

    Open the element panel

    In the page builder, click the + button to add a new element.

  2. 02

    Go to Widget Marketplace

    In the left menu, select Widget Marketplace.

  3. 03

    Find Animated Elements

    Locate the Animated Elements widget by Funnelslayer in the installed apps list.

  4. 04

    Drag and drop it into the page

    Drop the widget where you want it. The Web Widget Settings modal opens on the element gallery: "Select an element to start with".

  5. 05

    Select an element and continue

    Choose an element (Animated Counter, Typing Animation, and more), then click Continue. Search by name or by what it does, or use the category rail on the left to narrow the list. You can switch elements later without losing your settings.

  6. 06

    Customize it

    Use the element's settings to customize everything to match your brand. The live preview updates as you go, with separate desktop and mobile views.

  7. 07

    Set the page up once

    Add the Page Settings element once, near the top of the page. It holds your brand colors, the page fonts, the border new elements start with, and how the page scrolls: a styled or hidden scrollbar, smooth scrolling to linked sections, an eased mouse wheel, a scroll progress bar and the text selection color. Every other element can link its colors to a brand color, so changing one repaints the whole page. It renders nothing for visitors, and it is optional: without it, every element keeps the colors it was given.

Questions

Common questions

Does the animated background show up as an empty block on my page?
No. On a published page the widget root has no height and renders nothing for visitors, so only the background itself is visible. Inside the builder it shows a small labelled pill so the element stays selectable.
Will a canvas background hurt performance?
They are built to stay cheap. Flickering Grid, for example, pauses when scrolled past and in background tabs, and can render a coarser grid on phones. You can also set its re-roll rate to zero for a completely static pattern that still fades and blends.
Why does it cover the section instead of being placed inside it?
GoHighLevel owns the section subtree and re-renders it when a foreign node appears, which would break every other animated element in the same section. The canvas therefore ships inside the widget’s own markup and is positioned over the target rather than inserted into it.
Also in Section Backgrounds

Flickering Grid

A grid of squares that flicker behind your section. Drop it anywhere inside the section and it paints the section itself. The widget stays invisible on the live page. Targets a section, row, column or any class you name.

Animated Grid Pattern

Crisp SVG grid lines with seeded cells that softly pulse, relocate and repeat across a section, row, column or custom target. Includes independent mobile density, masks, blending and performance controls.

Background Beams

Beams of light travelling along a fan of curved rails across your section. Drop it anywhere inside the section and it paints the section itself. The widget stays invisible on the live page. Targets a section, row, column or any class you name.

Gradient Waves

A raymarched horizon of rolling gradient waves behind your section. Three colours from the distance to the crest, haze depth, film grain and pointer parallax, with its own mobile field of view and detail.

Dithered Gradient

A dithered WebGL gradient with stepped colour bands, drifting noise, ordered Bayer pixels, and full section targeting.

Texture Overlay

A fine repeating texture (dots, grid, lines, halftone or grain) laid over a section, row or column.

Silk Aurora

A dark silk WebGL background with aurora ribbons, pearlescent glints, grain and pointer-reactive movement.

Liquid Chrome

A fluid chrome WebGL background shaped by domain-warped noise and bright metallic highlights.

Shape Waves

A WebGL section background: a breathing grid of tiny shapes that ripples and lights up under the pointer, with an optional word cut out.

Ghost Fibers

A WebGL section background of fine luminous strands twisting round a soft glow, with grain, a vignette and a light-page style.