Accordion Gallery for GoHighLevel
One photograph opens into a cinematic view while its neighbours contract into slim previews. Move across the strip, tap a panel, use the arrow keys, or let autoplay tell the story one image at a time.
- Variants shown
- 7
- Dependencies
- None
7 ways to run it
Every one of these is the real element with different settings. Press play again to watch any of them from the start.
Controls, grouped the way you build
- The images
- Interaction
- Gallery layout
- Captions
- Text style
- Content color
- Placeholder
- Entrance
- Background & spacing
Everything it does
- Repeating list of titles, descriptions, accessible descriptions and Media Storage links
- starting image
- hover-and-tap or click-and-tap activation
- keyboard arrows, Home and End
- optional autoplay with timing, direction, loop and hover pause
- expansion timing and four easing styles
- independent open and closed proportions
- closed-image darkness and grayscale
- active-image zoom
- desktop/mobile height, gaps and corners
- vertical or horizontal phone layout
- image fill and focus
- panel border and tinted shadow
- optional top/bottom caption gradient
- image numbers and number style
- accent line
- caption spacing
- inactive-caption visibility
- independent title/description fonts, desktop/mobile sizes, weights, tracking and line heights
- title, description, number and accent colors
- seeded three-color placeholders and initials
- scroll/load entrance with replay
- off-screen and hidden-tab autoplay pausing
- desktop/mobile alignment, maximum width and padding
- block background, corners and border
How it actually behaves
The starting design deliberately includes small Unsplash photographs because the image treatment is the product; replace them with GoHighLevel Media Storage links before publishing a white-label page. Every empty or failed link reveals a seeded gradient placeholder, so a missing asset never leaves a broken icon. The active panel is already expanded in the shipped markup, and the gallery card uses non-interactive panels so it remains valid inside the element picker.
How to add Accordion Gallery to a GoHighLevel page
- 01
Open the element panel
In the page builder, click the + button to add a new element.
- 02
Go to Widget Marketplace
In the left menu, select Widget Marketplace.
- 03
Find Animated Elements
Locate the Animated Elements widget by Funnelslayer in the installed apps list.
- 04
Drag and drop it into the page
Drop the widget where you want it. The Web Widget Settings modal opens on the element gallery: "Select an element to start with".
- 05
Select an element and continue
Choose an element (Animated Counter, Typing Animation, and more), then click Continue. Search by name or by what it does, or use the category rail on the left to narrow the list. You can switch elements later without losing your settings.
- 06
Customize it
Use the element's settings to customize everything to match your brand. The live preview updates as you go, with separate desktop and mobile views.
- 07
Set the page up once
Add the Page Settings element once, near the top of the page. It holds your brand colors, the page fonts, the border new elements start with, and how the page scrolls: a styled or hidden scrollbar, smooth scrolling to linked sections, an eased mouse wheel, a scroll progress bar and the text selection color. Every other element can link its colors to a brand color, so changing one repaints the whole page. It renders nothing for visitors, and it is optional: without it, every element keeps the colors it was given.
Common questions
- What happens before I add my images?
- Every image element renders a designed placeholder rather than a broken-image icon, so the card looks finished in the builder and in the gallery while you are still collecting assets. A dead link falls back to the same placeholder.
- Can visitors drag the galleries on a phone?
- Yes. Circular Gallery, Depth Carousel and Image Comparison all accept touch. The comparison slider also takes arrow keys, and the galleries accept keyboard navigation on desktop.
- Do these load a JavaScript library?
- No. Circular Gallery in particular was rebuilt from a WebGL original into composited transforms precisely so it ships with no 3D library and no external font, and its captions stay real text on your funnel’s own typography.
Pixel Image
A photograph that assembles itself out of pixel tiles, scattered, swept or spiralling out from the middle, arriving in black and white and washing into colour. Seven reveal orders, a repeatable shuffle, mosaic grout, and a designed placeholder before any image is added.
Circular Gallery
A strip of image cards bent over an arc that drags, drifts and loops forever. Grab it with a finger or the mouse, let it settle on the nearest card, or leave it drifting on its own, with a designed placeholder for every card before an image is added.
Depth Carousel
A cinematic stack of image cards receding through real 3D space, with drag, wheel, keyboard, autoplay and fully styled navigation.
Image Comparison
Two photographs in one frame with a divider the visitor drags across them. Left-to-right or top-to-bottom, with labels, a sweep-in intro and keyboard control.
Swipe Cards
A swipeable photo deck with drag thresholds, decisions, keyboard controls, and an optional endless refill.
Drag Cards
A loose collage of photographs visitors can pick up and rearrange, with a constrained return animation.
Horizontal Scroll Carousel
A sticky horizontal image story driven by page scroll, with an automatic carousel fallback inside constrained builder layouts.
Tilt Scroll Gallery
A staggered photo grid whose tiles tip back, blur and dim as they leave the middle of the screen.
Hover Reveal List
A numbered index whose rows open into full photos on hover while the others fade back.
Twin Row Scroll Gallery
Two rows of photo cards that slide past each other while the section is pinned, with a progress bar.
Parallax Columns
A wall of photo columns that slide at different speeds as the page scrolls.
Scroll Stack Gallery
A pinned gallery that deals pictures onto a pile as the page scrolls. Each slides up while the one beneath tips back.
Hatched Frame
A photo framed by strips of fine drifting hatching that draw themselves in from the corners.
Drift Wall
A wall of photo tiles tipped back in 3D, columns drifting past each other while the pointer lifts a tile into colour.