Pixel Image for GoHighLevel
A photograph that builds itself. The picture is cut into a grid of tiles and each one arrives on its own beat, scattered, swept from one edge, or opening out from the middle, landing in black and white and washing into colour a moment later.
- Controls
- 56
- Variants shown
- 8
- Dependencies
- None
8 ways to run it
Every one of these is the real element with different settings. Press play again to watch any of them from the start.
56 controls, grouped the way you build
- The image4
- The pixel grid5
- The reveal9
- Colour wash3
- Image frame12
- Placeholder3
- Text style10
- Content color3
- Background & spacing7
Everything it does
- Media Storage image link and accessible description
- optional caption
- five grid presets plus any size up to 12 × 12
- tile gap and tile corners
- scroll or page-load trigger with replay
- seven reveal orders
- spread between the first and last tile
- how long one tile takes
- tiles popping out to full size
- repeatable shuffle pattern
- frame rate
- black-and-white arrival with its own delay and wash length
- frame width on desktop and mobile
- fallback shape for before the photo loads
- corners per breakpoint
- frame border and tinted drop shadow
- three placeholder colours
- alignment per breakpoint
- font
- caption size per breakpoint, thickness, letter spacing, line height and gap
- caption colour
- colour behind the tiles and its strength
- block padding, background + opacity, radius, border
How it actually behaves
The frame takes its shape from the photograph, so widening it changes the height to match and the picture is never stretched or cropped to a ratio picked off a list. The whole picture is one image sliced across the grid, not one copy per tile, so a fine 12 × 12 mosaic costs a single download. The scatter is seeded rather than random, so the pattern is the same every time the page loads and two Pixel Images side by side can be given different ones.
Add a gap and the tiles read as a mosaic with real grout; leave it at zero and a seamless copy sits behind the grid so no hairline ever shows between tiles. Before an image is added, or if a link stops working, a designed placeholder slices across the same grid instead of a broken-image icon.
How to add Pixel Image to a GoHighLevel page
- 01
Open the element panel
In the page builder, click the + button to add a new element.
- 02
Go to Widget Marketplace
In the left menu, select Widget Marketplace.
- 03
Find Animated Elements
Locate the Animated Elements widget by Funnelslayer in the installed apps list.
- 04
Drag and drop it into the page
Drop the widget where you want it. The Web Widget Settings modal opens on the element gallery: "Select an element to start with".
- 05
Select an element and continue
Choose an element (Animated Counter, Typing Animation, and more), then click Continue. Search by name or by what it does, or use the category rail on the left to narrow the list. You can switch elements later without losing your settings.
- 06
Customize it
Use the element's settings to customize everything to match your brand. The live preview updates as you go, with separate desktop and mobile views.
Common questions
- What happens before I add my images?
- Every image element renders a designed placeholder rather than a broken-image icon, so the card looks finished in the builder and in the gallery while you are still collecting assets. A dead link falls back to the same placeholder.
- Can visitors drag the galleries on a phone?
- Yes. Circular Gallery, Depth Carousel and Image Comparison all accept touch. The comparison slider also takes arrow keys, and the galleries accept keyboard navigation on desktop.
- Do these load a JavaScript library?
- No. Circular Gallery in particular was rebuilt from a WebGL original into composited transforms precisely so it ships with no 3D library and no external font, and its captions stay real text on your funnel’s own typography.
Circular Gallery
A strip of image cards bent over an arc that drags, drifts and loops forever. Grab it with a finger or the mouse, let it settle on the nearest card, or leave it drifting on its own, with a designed placeholder for every card before an image is added.
Accordion Gallery
One image opens wide while the rest contract into a cinematic strip, with hover, tap, keyboard and autoplay controls plus resilient image placeholders.
Depth Carousel
A cinematic stack of image cards receding through real 3D space, with drag, wheel, keyboard, autoplay and fully styled navigation.
Image Comparison
Two photographs in one frame with a divider the visitor drags across them. Left-to-right or top-to-bottom, with labels, a sweep-in intro and keyboard control.