Image Comparison for GoHighLevel
Two photographs in one frame with a divider the visitor drags across them. The before/after that sells a retouch, a renovation, a rebrand or a redesign.
- Controls
- 77
- Variants shown
- 7
- Dependencies
- None
7 ways to run it
Every one of these is the real element with different settings. Press play again to watch any of them from the start.
77 controls, grouped the way you build
- The images6
- The slider9
- The divider14
- Frame & fit13
- Labels8
- Text style7
- Placeholder4
- Entrance5
- Background & spacing11
Everything it does
- Two image links, descriptions and labels
- split running left-to-right or top-to-bottom
- dragging, hovering or both
- where it starts
- gliding back when the cursor leaves and how long that takes
- arrow key step
- a sweep-in intro with its own start and duration
- divider thickness, colour, strength and shadow
- circle, pill, square or no handle
- handle size, icon, colours, border, shadow and hover growth
- frame shape per breakpoint
- maximum width per breakpoint
- how the images fit and their focus
- frame corners per breakpoint, border and shadow
- labels on or off, their position, offset, background, corners and padding
- font
- label size per breakpoint, thickness, letter spacing and colour
- placeholder colours
- scroll or page-load trigger with replay
- entrance and its duration
- alignment per breakpoint
- block padding per breakpoint, background + opacity, radius, border
How it actually behaves
The split is one custom property driving a clip-path, so the starting position is already in the shipped markup, and the builder canvas, the gallery card and a JavaScript-blocked visitor all see a real comparison rather than one photograph. Every timed move runs on a timer rather than a CSS transition, which is why the sweep-in intro and the glide back are honest in a screenshot.
It drags with a pointer, follows a hovering mouse if you let it, and moves on the arrow keys for anyone on a keyboard; the handle is a real slider with its value announced. Each label lives inside its own layer, so it is clipped away with the photograph it belongs to.
The default pair is one Unsplash frame served twice, flat and graded, because a comparison only reads when both sides are the same shot. Replace both with your own Media Storage links before publishing, and a dead link lands on a designed placeholder rather than a broken icon.
How to add Image Comparison to a GoHighLevel page
- 01
Open the element panel
In the page builder, click the + button to add a new element.
- 02
Go to Widget Marketplace
In the left menu, select Widget Marketplace.
- 03
Find Animated Elements
Locate the Animated Elements widget by Funnelslayer in the installed apps list.
- 04
Drag and drop it into the page
Drop the widget where you want it. The Web Widget Settings modal opens on the element gallery: "Select an element to start with".
- 05
Select an element and continue
Choose an element (Animated Counter, Typing Animation, and more), then click Continue. Search by name or by what it does, or use the category rail on the left to narrow the list. You can switch elements later without losing your settings.
- 06
Customize it
Use the element's settings to customize everything to match your brand. The live preview updates as you go, with separate desktop and mobile views.
Common questions
- What happens before I add my images?
- Every image element renders a designed placeholder rather than a broken-image icon, so the card looks finished in the builder and in the gallery while you are still collecting assets. A dead link falls back to the same placeholder.
- Can visitors drag the galleries on a phone?
- Yes. Circular Gallery, Depth Carousel and Image Comparison all accept touch. The comparison slider also takes arrow keys, and the galleries accept keyboard navigation on desktop.
- Do these load a JavaScript library?
- No. Circular Gallery in particular was rebuilt from a WebGL original into composited transforms precisely so it ships with no 3D library and no external font, and its captions stay real text on your funnel’s own typography.
Pixel Image
A photograph that assembles itself out of pixel tiles, scattered, swept or spiralling out from the middle, arriving in black and white and washing into colour. Seven reveal orders, a repeatable shuffle, mosaic grout, and a designed placeholder before any image is added.
Circular Gallery
A strip of image cards bent over an arc that drags, drifts and loops forever. Grab it with a finger or the mouse, let it settle on the nearest card, or leave it drifting on its own, with a designed placeholder for every card before an image is added.
Accordion Gallery
One image opens wide while the rest contract into a cinematic strip, with hover, tap, keyboard and autoplay controls plus resilient image placeholders.
Depth Carousel
A cinematic stack of image cards receding through real 3D space, with drag, wheel, keyboard, autoplay and fully styled navigation.