Horizontal Scroll Carousel for GoHighLevel
A cinematic image story that turns vertical page travel into a horizontal gallery.
- Variants shown
- 4
- Dependencies
- None
4 ways to run it
Every one of these is the real element with different settings. Press play again to watch any of them from the start.
Controls, grouped the way you build
- The slides
- Scroll movement
- Card shape
- Title style
- Title color
- Background & spacing
Everything it does
- Repeating images, descriptions, titles and captions
- sticky scroll distance
- top offset
- rail gap and edge padding
- automatic constrained-layout fallback
- fallback autoplay and pause
- card width and height per breakpoint
- image fit, focus, corners, border and shadow
- optional title and caption
- text typography and colours
- entrance
- block background, spacing and border
How it actually behaves
The rail stays sticky while the page scrolls through its calculated distance. When a builder wrapper or page ancestor makes sticky positioning impossible, the element detects that constraint and automatically becomes a timed carousel instead of silently failing.
How to add Horizontal Scroll Carousel to a GoHighLevel page
- 01
Open the element panel
In the page builder, click the + button to add a new element.
- 02
Go to Widget Marketplace
In the left menu, select Widget Marketplace.
- 03
Find Animated Elements
Locate the Animated Elements widget by Funnelslayer in the installed apps list.
- 04
Drag and drop it into the page
Drop the widget where you want it. The Web Widget Settings modal opens on the element gallery: "Select an element to start with".
- 05
Select an element and continue
Choose an element (Animated Counter, Typing Animation, and more), then click Continue. Search by name or by what it does, or use the category rail on the left to narrow the list. You can switch elements later without losing your settings.
- 06
Customize it
Use the element's settings to customize everything to match your brand. The live preview updates as you go, with separate desktop and mobile views.
- 07
Set the page up once
Add the Page Settings element once, near the top of the page. It holds your brand colors, the page fonts, the border new elements start with, and how the page scrolls: a styled or hidden scrollbar, smooth scrolling to linked sections, an eased mouse wheel, a scroll progress bar and the text selection color. Every other element can link its colors to a brand color, so changing one repaints the whole page. It renders nothing for visitors, and it is optional: without it, every element keeps the colors it was given.
Common questions
- What happens before I add my images?
- Every image element renders a designed placeholder rather than a broken-image icon, so the card looks finished in the builder and in the gallery while you are still collecting assets. A dead link falls back to the same placeholder.
- Can visitors drag the galleries on a phone?
- Yes. Circular Gallery, Depth Carousel and Image Comparison all accept touch. The comparison slider also takes arrow keys, and the galleries accept keyboard navigation on desktop.
- Do these load a JavaScript library?
- No. Circular Gallery in particular was rebuilt from a WebGL original into composited transforms precisely so it ships with no 3D library and no external font, and its captions stay real text on your funnel’s own typography.
Pixel Image
A photograph that assembles itself out of pixel tiles, scattered, swept or spiralling out from the middle, arriving in black and white and washing into colour. Seven reveal orders, a repeatable shuffle, mosaic grout, and a designed placeholder before any image is added.
Circular Gallery
A strip of image cards bent over an arc that drags, drifts and loops forever. Grab it with a finger or the mouse, let it settle on the nearest card, or leave it drifting on its own, with a designed placeholder for every card before an image is added.
Accordion Gallery
One image opens wide while the rest contract into a cinematic strip, with hover, tap, keyboard and autoplay controls plus resilient image placeholders.
Depth Carousel
A cinematic stack of image cards receding through real 3D space, with drag, wheel, keyboard, autoplay and fully styled navigation.
Image Comparison
Two photographs in one frame with a divider the visitor drags across them. Left-to-right or top-to-bottom, with labels, a sweep-in intro and keyboard control.
Swipe Cards
A swipeable photo deck with drag thresholds, decisions, keyboard controls, and an optional endless refill.
Drag Cards
A loose collage of photographs visitors can pick up and rearrange, with a constrained return animation.
Tilt Scroll Gallery
A staggered photo grid whose tiles tip back, blur and dim as they leave the middle of the screen.
Hover Reveal List
A numbered index whose rows open into full photos on hover while the others fade back.
Twin Row Scroll Gallery
Two rows of photo cards that slide past each other while the section is pinned, with a progress bar.
Parallax Columns
A wall of photo columns that slide at different speeds as the page scrolls.
Scroll Stack Gallery
A pinned gallery that deals pictures onto a pile as the page scrolls. Each slides up while the one beneath tips back.
Hatched Frame
A photo framed by strips of fine drifting hatching that draw themselves in from the corners.
Drift Wall
A wall of photo tiles tipped back in 3D, columns drifting past each other while the pointer lifts a tile into colour.