Circular Gallery for GoHighLevel
A strip of image cards bent over an arc. The middle sits highest, the outer ones drop away and tilt with the curve, and the row loops forever. Drag it with a finger or the mouse, or leave it drifting on its own.
- Controls
- 61
- Variants shown
- 8
- Dependencies
- None
8 ways to run it
Every one of these is the real element with different settings. Press play again to watch any of them from the start.
61 controls, grouped the way you build
- The images2
- The curve3
- Movement15
- Image cards20
- Placeholder5
- Text style8
- Caption color1
- Background & spacing7
Everything it does
- Repeating list of captions and Media Storage image links
- captions on or off
- curve on desktop and mobile
- fade at the left and right edges
- scroll or page-load trigger with replay
- entrance
- drift on its own with speed and direction
- pause on hover
- drag distance
- how quickly it catches up
- settle on the nearest image
- mouse wheel with its own sensitivity
- off-screen pausing
- frame rate
- card width, height and gap per breakpoint
- gallery height per breakpoint
- card corners per breakpoint
- how the image fits and its focus
- black and white with colour on hover
- card border and tinted drop shadow
- three placeholder colours, a per-card tint shift and initials colour
- font
- caption size per breakpoint, thickness, letter spacing, line height and gap
- caption colour
- block padding, background + opacity, radius, border
How it actually behaves
The original is a WebGL component that needs a 3D library and pulls its label font from Google Fonts. Neither can ship in a white-label widget, so the arc is built from composited transforms instead and the captions are real text on the funnel’s own typography, which also means a screen reader reads them and the loop costs no raster work per frame.
The curve is a share of the gallery’s own width, so one setting keeps its shape in a full-width hero and a phone column alike. Nothing is hijacked: the mouse wheel is off by default, vertical scrolling stays with the visitor on touch, and the arrow keys step card by card. Before a single image is added, every card paints a tinted placeholder with the caption’s initials, so the block looks finished on the canvas from the moment it is placed.
How to add Circular Gallery to a GoHighLevel page
- 01
Open the element panel
In the page builder, click the + button to add a new element.
- 02
Go to Widget Marketplace
In the left menu, select Widget Marketplace.
- 03
Find Animated Elements
Locate the Animated Elements widget by Funnelslayer in the installed apps list.
- 04
Drag and drop it into the page
Drop the widget where you want it. The Web Widget Settings modal opens on the element gallery: "Select an element to start with".
- 05
Select an element and continue
Choose an element (Animated Counter, Typing Animation, and more), then click Continue. Search by name or by what it does, or use the category rail on the left to narrow the list. You can switch elements later without losing your settings.
- 06
Customize it
Use the element's settings to customize everything to match your brand. The live preview updates as you go, with separate desktop and mobile views.
Common questions
- What happens before I add my images?
- Every image element renders a designed placeholder rather than a broken-image icon, so the card looks finished in the builder and in the gallery while you are still collecting assets. A dead link falls back to the same placeholder.
- Can visitors drag the galleries on a phone?
- Yes. Circular Gallery, Depth Carousel and Image Comparison all accept touch. The comparison slider also takes arrow keys, and the galleries accept keyboard navigation on desktop.
- Do these load a JavaScript library?
- No. Circular Gallery in particular was rebuilt from a WebGL original into composited transforms precisely so it ships with no 3D library and no external font, and its captions stay real text on your funnel’s own typography.
Pixel Image
A photograph that assembles itself out of pixel tiles, scattered, swept or spiralling out from the middle, arriving in black and white and washing into colour. Seven reveal orders, a repeatable shuffle, mosaic grout, and a designed placeholder before any image is added.
Accordion Gallery
One image opens wide while the rest contract into a cinematic strip, with hover, tap, keyboard and autoplay controls plus resilient image placeholders.
Depth Carousel
A cinematic stack of image cards receding through real 3D space, with drag, wheel, keyboard, autoplay and fully styled navigation.
Image Comparison
Two photographs in one frame with a divider the visitor drags across them. Left-to-right or top-to-bottom, with labels, a sweep-in intro and keyboard control.